Hunter: The Utter Waste of Space
Jun. 12th, 2005 02:44 pm![[personal profile]](https://www.dreamwidth.org/img/silk/identity/user.png)
Hunter: The Reckoning -- the movie.
Oh, there's going to be a reckoning, all right. Given the tendency to make movie characters uber, by the time the film starts, they're not going to be so much hunters as hunted.
And yes, I've heard of tabletop Hunter games where everyone ends up uber; they wind up as half-angels or some such similar bollocks. The sorts of things you can't get unless you've been playing for years. That. Is not. The point! I'm seeing Hunter as a game you run fortnightly for six months maximum before another bunch of hunters comes along and frags your uber arse! If you really want to have a long-running Hunter game, when your characters become uber, roll up new starter level people, hand the old characters over to the GM to NPC, and hunt yourselves. It's not ideal, and you do know your old characters' strengths and weaknesses, and you probably don't want to kill them anyway after twelve or so sessions' worth of play, but at least you're still keeping to the point of the whole thing.
And yet Hollywood will have uber-hunters so they can go after the baddies and look impressive. Feh.
Oh, there's going to be a reckoning, all right. Given the tendency to make movie characters uber, by the time the film starts, they're not going to be so much hunters as hunted.
And yes, I've heard of tabletop Hunter games where everyone ends up uber; they wind up as half-angels or some such similar bollocks. The sorts of things you can't get unless you've been playing for years. That. Is not. The point! I'm seeing Hunter as a game you run fortnightly for six months maximum before another bunch of hunters comes along and frags your uber arse! If you really want to have a long-running Hunter game, when your characters become uber, roll up new starter level people, hand the old characters over to the GM to NPC, and hunt yourselves. It's not ideal, and you do know your old characters' strengths and weaknesses, and you probably don't want to kill them anyway after twelve or so sessions' worth of play, but at least you're still keeping to the point of the whole thing.
And yet Hollywood will have uber-hunters so they can go after the baddies and look impressive. Feh.
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Date: 2005-06-12 02:48 pm (UTC)a) It's based on the console game(s), not the tabletop version, so it's likely to be focused on Zealots;
b) It's directed by the man responsible for the House of the Dead movie, so (judging by what he did to HotD and Alone in the Dark) any resemblance to the source material will likely be pure coincidence.
Still, at least you've got until next year to convince the SBC posse not to drag you to this homesick abortion (™
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Date: 2005-06-12 03:10 pm (UTC)Anyway, Shaun of the Dead's a perfectly good Hunter movie. Everyday household objects don't usually cause fatal damage to zombies. Least it didn't work last time I tried killing one with an ashtray.
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Date: 2005-06-12 06:22 pm (UTC)cheers,
Your friendly neighborhood shaun/zombie addict.
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Date: 2005-06-12 09:03 pm (UTC)- - - - - - - - -
"Oh God, he's got an arm off"
"Dogs *can* look up."
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Date: 2005-06-12 09:16 pm (UTC)no subject
Date: 2005-06-12 09:21 pm (UTC)'scuse me, I'm just off down the Winchester.
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Date: 2005-06-12 09:24 pm (UTC)"I don't know... have a sit down?"
------
"Kill the Queen!"
"WHAT?!?!"
"The jukebox!"
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Date: 2005-06-12 10:02 pm (UTC)Shaun's workplace - Foree Electrics? Just around the corner from our flat, it's actually called Garland but it's a real appliance store. The bar across the road, Autumn House, is one of the better locals. Me,
Hee. That was all kinds of freaky-arse-funny when I first saw the film, seeing as I passed the place on the way home...
- - - - - - - - -
"You've got red on you"
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Date: 2005-06-12 10:08 pm (UTC)-------------
"We're coming to get you Barbara!"
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Date: 2005-06-12 10:18 pm (UTC)[Edit:] Ken Foree turned up as the TV preacher in the recent DotD too I think?
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Date: 2005-06-12 10:20 pm (UTC)no subject
Date: 2005-06-12 10:25 pm (UTC)Up until 2-3 years ago you used to see groups of Army trucks rumbling by on the Finchley High Road every weekend, along with the Barmy Army guys who keep tanks in residential parking spaces. (NB There are no barracks in Finchley, but there's a logistics depot a couple of miles away in Mill Hill so I assume that's where they go / come from...)
Hasn't happened since SotD came out. Odd.
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Date: 2005-06-12 10:27 pm (UTC)no subject
Date: 2005-06-12 11:13 pm (UTC)no subject
Date: 2005-06-13 12:40 am (UTC)no subject
Date: 2005-06-12 06:35 pm (UTC)If this thing turns out to be more than Schwarzenegger: the Black Trenchcoat, I'll eat my fuzzy black top hat.
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Date: 2005-06-12 09:19 pm (UTC)I do like the game - I'd love to run a small-scale, very-short-lived game at some point, with the PCs ending up not knowing who to worry about more, the monsters or the law - but it could have done so much more with the concept. There's plenty of scope for less action-oriented games, but (for example) the artwork really doesn't help to dispel the "fearless monster hunter w teh uber powerz" idea...
It's the Creeds that did half the damage. Bloody WW compartmentalising everything, even down to IC BBSs for each Creed... So on the one hand you've got the munchkins all playing Defenders or Avengers (or worse, Innocent / Redeemer Mary Sues), and on the other you've got canon accepting the idea that people will just walk up and say, "Oh, you're a bit angry, there's some people who'd like to talk to an Avenger like you"... Feh. I figured I'd ditch the whole Creed shebang and just work on Virtues, whichever ones fitted the character best.
Having said all that, I did like the whole Wayward thing - sometimes the worst thing you can face is a crazy-arse one of your own kind.
As for Uwe Boll, I haven't seen House of the Dead but it is a little odd that all his upcoming films are videogame adaptations? Easier than coming up with your own material I suppose...
(Don't eat the hat, you'll be picking fuzz out of your teeth for days.)