Dawn of the Dead
Nov. 23rd, 2008 04:52 pmSo the running in brief from yesterday's Brighton Below game:
- Almost didn't get there because I missed my bus
- Got there late
- Character died
- Had to leave before aftermath
Yeah, Travesty finally did the stupid one time too many (after three sessions, woohoo!) and got left behind in an inescapable crypt full of monsters who beat her well unto death. Still, it was a heroic thing - they were trying to get some parchment that gave a way to cure the Vultures - a group of life-force-eating NPC creepy types who used to be the elite army of one Lord Lewes - and she found it on the body of an ancient mystic in a sealed-up crypt that they reached via powerful magic. But the magic didn't send them back quite when they thought so she let go to try to beat back creatures that might have escaped with them ... and then it worked. So she was trapped there with the monsters, with little in the way of combat skills and the beasties having range on her. So ... yeah, that's about the end of that.
...Or so I thought while I was sitting on the coach home dreaming up an alternate character concept. Then, after running a scene for
courtcat79 and
ilyena_sylph to let some of the post-LARP adrenaline burn off, I went to bed and crashed for a considerable length of time. I woke up to a text message from Daz, who plays that utter sweetie of a technology-eating crafter-man, Hack. Apparently he and Saint, my character's one worshipper, have a bit of an idea or two about how to bring Travesty back from the dead. One idea involves the soul copy that Travesty left with Saint and a clockwork body as built by Hack. The other involves Saint finding an entrance to Hades - so very Orpheus and Eurydice.
I was not expecting any of this, and I'm immensely flattered and intrigued by the whole process. I do feel bad for Otto's player, though - no one seems to be talking about ways to bring him back. Of course, I don't think he had Soulcopy, so it's a lot harder in his case, but ... anyway, it begs the question of whether Daz is going to be allowed to steampunk my character. AGAIN. Man. Madness. *glee*
Though honestly, I couldn't have asked for a better pre-death session for any character. Lord Preston said, directly to her face, that Fragments (knowing, of course, that Travesty is one) aren't people, with no feelings or anything, so they don't count for basic human rights. So Travesty went off trying to explore that whole 'being human' thing, was curious about "the meeting of lips that you all call 'kissing'..." and, when told by Hack that one should do it with someone you're fond of, picked Saint to be her first kiss ever. (We'd discussed this, Saint's player and I, before session happened.) This happened right before the mission that led to her death. That's gonna mess a man up. And the last things she heard from the nobles of Brighton Below were things about unity between the Houses and actually treating Fragments like the people they are, so ... hey, bonus. Died under the impression that she had made a difference and that her work was well underway. Even if she can't be brought back, she'd trust Saint with the rest.
- Almost didn't get there because I missed my bus
- Got there late
- Character died
- Had to leave before aftermath
Yeah, Travesty finally did the stupid one time too many (after three sessions, woohoo!) and got left behind in an inescapable crypt full of monsters who beat her well unto death. Still, it was a heroic thing - they were trying to get some parchment that gave a way to cure the Vultures - a group of life-force-eating NPC creepy types who used to be the elite army of one Lord Lewes - and she found it on the body of an ancient mystic in a sealed-up crypt that they reached via powerful magic. But the magic didn't send them back quite when they thought so she let go to try to beat back creatures that might have escaped with them ... and then it worked. So she was trapped there with the monsters, with little in the way of combat skills and the beasties having range on her. So ... yeah, that's about the end of that.
...Or so I thought while I was sitting on the coach home dreaming up an alternate character concept. Then, after running a scene for
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I was not expecting any of this, and I'm immensely flattered and intrigued by the whole process. I do feel bad for Otto's player, though - no one seems to be talking about ways to bring him back. Of course, I don't think he had Soulcopy, so it's a lot harder in his case, but ... anyway, it begs the question of whether Daz is going to be allowed to steampunk my character. AGAIN. Man. Madness. *glee*
Though honestly, I couldn't have asked for a better pre-death session for any character. Lord Preston said, directly to her face, that Fragments (knowing, of course, that Travesty is one) aren't people, with no feelings or anything, so they don't count for basic human rights. So Travesty went off trying to explore that whole 'being human' thing, was curious about "the meeting of lips that you all call 'kissing'..." and, when told by Hack that one should do it with someone you're fond of, picked Saint to be her first kiss ever. (We'd discussed this, Saint's player and I, before session happened.) This happened right before the mission that led to her death. That's gonna mess a man up. And the last things she heard from the nobles of Brighton Below were things about unity between the Houses and actually treating Fragments like the people they are, so ... hey, bonus. Died under the impression that she had made a difference and that her work was well underway. Even if she can't be brought back, she'd trust Saint with the rest.