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I've got a lot on my mind, but after last night's missed sleep, I hope (oh dear deities great and small I hope) I won't have any trouble getting to sleep tonight.

[Edit: 3 a.m. and the deities mock me. Insomnia fucking blows. I have taken my own advice and done the lavender aromatherapy oil bit. I just hope it works.]

Basic bits of news are sort of sad, really. Another 7th Sea PC died this session -- this time Idunn, the Vendel sharpshooter and "it girl", in childbirth. Since my character was the only one not close to the deceased and gifted with the necessary empathy, I wound up playing group Mum to the mourners. And Bjarne, the Vesten rune mage, is apparently mad and walking the earth as an oracle or something. This has been a very hard chronicle from the PC point of view.

[Edit: to clear up any confusion -- Idunn Laars is one of Simson's 7th Sea characters, not the player. I think Simson was cutting out some characters because he felt he was running too many or something. Between me killing off Aidan and him killing off Idunn and basically putting Bjarne (another of his characters) out of the picture, we lost three characters in the space of one chronicle.]

More news on the gaming group front includes our resident Ecstatics -- because Kat and Mark really need a free Sunday every now and then, they have decided to drop Mage. While it's sad to see E and Chloe go, that's not the part that sucks. The part that sucks, in my opinion, is having less face-time with two of my friends. But whatever they feel is necessary to make their lives easier is cool with me. I'm pretty sure I can still run, even after Simson leaves the party for the summer. A three-player party's not so bad; not like I haven't played it before. There are a couple of items that were in Chloe's possession that need doling out so they can stay in game, but that's easily managed. And [livejournal.com profile] corone might be able to play a few sessions in the near future. Last but not least, we might get fresh meat in if [livejournal.com profile] nadriel can think of anyone who might be interested. Sometimes it doesn't work as a dynamic, but my introduction into a very well-established group worked okay.

Good news at the moment, though, is that negotiations have freed up Sunday 6th March for a BESM one-off run by yours truly! I have a few last tweaks to make before I send the restrictions to the group, though ... and of course, I'm not 100% sure how large the group's going to be and who's going to be participating -- sometimes it makes a difference. So far I'm looking at a prospective group of [livejournal.com profile] nadriel, [livejournal.com profile] weaselbitch, [livejournal.com profile] dodgyhoodoo, Kat, Mark and Simson -- standard Mage session fodder, in other words. If [livejournal.com profile] corone is actually free on that weekend, woo-hoo! I'm hoping to make it an episodic sort of game where we can step away for awhile and come back to it as and when necessary, so despite the apparent one-offyness, I'm letting them roll up their own characters. I hope [livejournal.com profile] corone can manage without his BESM corebook because I'm sure not going to be able to manage without one. Maybe I can get hold of one before the day...

And in real-world news, my "I'm thinking of inviting the Sourcebook Central denizens over for dinner" thing turned into "Hey, want to come over for dinner Saturday after next?" -- "Cool". So I have dinner guests in two weeks. Yay!

Changes...

Date: 2005-02-21 02:15 am (UTC)
From: [identity profile] msgeek.livejournal.com
I'm sorry to hear about your RPG friend dying, particularly in childbirth. That's not supposed to happen in this day and age, dammit! [sigh]

The basic BESM rules are available in a PDF from the Guardians Of Order site. Also the DX corebook, which will serve as a full BESM rulebook including Gamemaster stuffs. I bought a DX corebook (getting back into gaming!) for the convenience factor.

Heh, maybe we should get together an IRC BESM session sometime. Online video gaming is fun and all but paper-and-pencil RPG is an intellectual, rather than hand-eye coordination, exercise.

Re: Changes...

Date: 2005-02-21 02:56 am (UTC)
From: [identity profile] thessalian.livejournal.com
You do know I meant the character, right? The game's set in an alternate universe 1669, so death in childbirth was a concern back then. Sorry for the confusion, should there have been any.

I've heard about the PDF version but I do like actually having the books in my hot little mitts. Easier to read, for one thing, when you're migraine-prone. Of course, this is problematic space-wise and I've become one of those people who own more core rules than they will ever, ever use. Also, I'm still slowly picking up my own copies of all the stuff I've been borrowing from Sourcebook Central since God-knows-when (most of which is old Mage and therefore out of print, so hard to get and expensive). Gaming is a cruel mistress.

I haven't been on IRC in ages and the first, last and only chat-based RPG I tried to run tanked in a fairly big way, but if there was interest I'd be happy to give it another go. I'd be a lot more interested in running than playing, admittedly.

Re: Changes...

Date: 2005-02-21 03:55 am (UTC)
From: [identity profile] msgeek.livejournal.com
Cool, this is quite interesting. Glad to hear that it was a character and not a gamer who died that horrible way.

Let's talk further about the idea of gaming on IRC. Sorcery.Net is kind of built for that sort of stuff, what with the GameServ system. However, some of the old servers on Sorcery.Net are no more, so using the generic irc.sorcery.net is the best policy.

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