Change the World
May. 21st, 2006 10:21 pmOkay, so we had our Mage session today. Those of you who are new to my journal and very much aware that a lot of this stuff cannot happen in White Wolf, please keep in mind that this is very much alternate-universe. The set-up goes as follows: the Wyrm is free, insane and pissed off at the players specifically, and the balance of the universe is in serious flux as a result. So there's a lot of chaotic stuff going on that shouldn't be possible, because the Weaver's strands are snapping and the Wyrm is eating the universe one bite at a time. The Wyrm gained its freedom on 1 January, 2000; at the same time, the Millennium bug had an actual catastrophic effect, destroying most technological systems on earth and killing many of the mundanes; the supernaturals are now the majority. This means that Paradox is lessened, but there are other considerations. The Cult of Ecstasy, Verbena and Virtual Adepts (the last of whom were blamed for Y2K) are now almost entirely gone, Pentex has control of the Technocracy and every so often, the world goes foggy and Silent Hill in its horror. One of the PCs has a Destiny (he bought it on his character sheet and everything); he must raise the universe's one hope of salvation -- the one being on the planet who can redeem the Wyrm and restore balance to the Triat. Read back a few write-ups to see what I mean. We call the campaign Year Restart, for the name the world gave Y2K. And now, back to the story.
( Holy crap, they get into trouble... )
So they're going to change the world. Not that they haven't already. The universe, such as it is, may stand a chance after all.
( Holy crap, they get into trouble... )
So they're going to change the world. Not that they haven't already. The universe, such as it is, may stand a chance after all.