Battle Plan: Tuesday
Aug. 19th, 2003 01:45 pmThings I Need to Do Tonight
1) Gather up all the bits the bastards in HR want from me and stick them in my rucksack. Damn, I really should get moving and get those papers for getting this job permanent. Just, I set my alarm for 6:30 and don't wind up able to drag myself out of bed until 7:30, at which point I have just enough time to throw (hopefully reasonably matching) clothes onto my body before running for my train. So if I pack all that stuff into my ruck tonight, I'll have no excuse.
2) Pop quiz for Frank Lyons. Somebody needs to learn lateral thinking, and fast. There was an incident in Sunday night's prelude where I could have killed him then and there, and he was just lucky that wasn't the NPC's objective. (I mean, to keep a lit candle from setting a load of parchment on fire, do you drop it into a wastebasket that you don't know is empty? I could've filled that things with pencil shavings and crumpled paper and do we even know what the wastebasket was made of? If it'd been wicker and partly full, bye-bye carpet.) Of course, it's prelude and I couldn't have killed him yet anyway (besides, he's too much fun just now, or at least what I can do to him is) but it's the principle. So I'm going to send him a pop quiz -- a list of situations that he will have to laterally think his way out of. If and when he goes wrong somewhere, I'll at least be able to sort it out before we game and he jeopardises the whole cabal.
(Yeah, I know, uncharacteristic and un-GM-like generosity to a cabal member. Look, I want this game to last a good long time, okay? Besides, he bought Common Sense. That allows a certain amount of Divine Intervention. Anyway, I'd like the players to be on even footing -- it means I can be crueller in GM terms.)
3) Watch CSI. Hey, it's the only TV I watch anymore that doesn't come out of my DVD player. I don't reckon much to the Miami version -- Horatio leaves me cold -- but the original Las Vegas Crime Lab is so much fun. Tends to expand my own lateral thinking too. ^_^
4) Get through another few sections of The Illuminatus! Trilogy. I'm trying to figure this book out, and it's not the sort of thing you can really get through in one sitting. Some of the character names seem designed to drive the reader absolutely bugshit (Fission Chips? Oh, really...) and the jumps through time, space and narration are ... well, I read The Handmaid's Tale and am used to it, but it's still weird. Then there's the theology. I'm not sure if the writers are brilliant, insane, or just possessed of a very warped sense of humour. It's probably a little bit of all three. Weeeeeegh.
5) Plot "Mage: the Clusterfuck".
6) See if I can break the block on various other writing projects.
7) Count the days until the weekend. And it's only Tuesday.
Thess
1) Gather up all the bits the bastards in HR want from me and stick them in my rucksack. Damn, I really should get moving and get those papers for getting this job permanent. Just, I set my alarm for 6:30 and don't wind up able to drag myself out of bed until 7:30, at which point I have just enough time to throw (hopefully reasonably matching) clothes onto my body before running for my train. So if I pack all that stuff into my ruck tonight, I'll have no excuse.
2) Pop quiz for Frank Lyons. Somebody needs to learn lateral thinking, and fast. There was an incident in Sunday night's prelude where I could have killed him then and there, and he was just lucky that wasn't the NPC's objective. (I mean, to keep a lit candle from setting a load of parchment on fire, do you drop it into a wastebasket that you don't know is empty? I could've filled that things with pencil shavings and crumpled paper and do we even know what the wastebasket was made of? If it'd been wicker and partly full, bye-bye carpet.) Of course, it's prelude and I couldn't have killed him yet anyway (besides, he's too much fun just now, or at least what I can do to him is) but it's the principle. So I'm going to send him a pop quiz -- a list of situations that he will have to laterally think his way out of. If and when he goes wrong somewhere, I'll at least be able to sort it out before we game and he jeopardises the whole cabal.
(Yeah, I know, uncharacteristic and un-GM-like generosity to a cabal member. Look, I want this game to last a good long time, okay? Besides, he bought Common Sense. That allows a certain amount of Divine Intervention. Anyway, I'd like the players to be on even footing -- it means I can be crueller in GM terms.)
3) Watch CSI. Hey, it's the only TV I watch anymore that doesn't come out of my DVD player. I don't reckon much to the Miami version -- Horatio leaves me cold -- but the original Las Vegas Crime Lab is so much fun. Tends to expand my own lateral thinking too. ^_^
4) Get through another few sections of The Illuminatus! Trilogy. I'm trying to figure this book out, and it's not the sort of thing you can really get through in one sitting. Some of the character names seem designed to drive the reader absolutely bugshit (Fission Chips? Oh, really...) and the jumps through time, space and narration are ... well, I read The Handmaid's Tale and am used to it, but it's still weird. Then there's the theology. I'm not sure if the writers are brilliant, insane, or just possessed of a very warped sense of humour. It's probably a little bit of all three. Weeeeeegh.
5) Plot "Mage: the Clusterfuck".
6) See if I can break the block on various other writing projects.
7) Count the days until the weekend. And it's only Tuesday.
Thess