thessalian: (furious)
thessalian ([personal profile] thessalian) wrote2005-06-12 02:44 pm
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Hunter: The Utter Waste of Space

Hunter: The Reckoning -- the movie.

Oh, there's going to be a reckoning, all right. Given the tendency to make movie characters uber, by the time the film starts, they're not going to be so much hunters as hunted.

And yes, I've heard of tabletop Hunter games where everyone ends up uber; they wind up as half-angels or some such similar bollocks. The sorts of things you can't get unless you've been playing for years. That. Is not. The point! I'm seeing Hunter as a game you run fortnightly for six months maximum before another bunch of hunters comes along and frags your uber arse! If you really want to have a long-running Hunter game, when your characters become uber, roll up new starter level people, hand the old characters over to the GM to NPC, and hunt yourselves. It's not ideal, and you do know your old characters' strengths and weaknesses, and you probably don't want to kill them anyway after twelve or so sessions' worth of play, but at least you're still keeping to the point of the whole thing.

And yet Hollywood will have uber-hunters so they can go after the baddies and look impressive. Feh.

[identity profile] prettyarbitrary.livejournal.com 2005-06-12 06:35 pm (UTC)(link)
Oh, yes, Hunter has done such a sterling job of winning over the WoD fanbase already, I'm sure a movie about how they kick butt and take names is really going to convince all the non-combat monkeys that this game does indeed have worth. *sigh* Just when I was starting to build some respect for the game, too.

If this thing turns out to be more than Schwarzenegger: the Black Trenchcoat, I'll eat my fuzzy black top hat.

[identity profile] dodgyhoodoo.livejournal.com 2005-06-12 09:19 pm (UTC)(link)
It's a shame really, the game shot itself in the foot (at the very least) by focusing on twatting the monster while trying to say that wasn't all there was to it.

I do like the game - I'd love to run a small-scale, very-short-lived game at some point, with the PCs ending up not knowing who to worry about more, the monsters or the law - but it could have done so much more with the concept. There's plenty of scope for less action-oriented games, but (for example) the artwork really doesn't help to dispel the "fearless monster hunter w teh uber powerz" idea...

It's the Creeds that did half the damage. Bloody WW compartmentalising everything, even down to IC BBSs for each Creed... So on the one hand you've got the munchkins all playing Defenders or Avengers (or worse, Innocent / Redeemer Mary Sues), and on the other you've got canon accepting the idea that people will just walk up and say, "Oh, you're a bit angry, there's some people who'd like to talk to an Avenger like you"... Feh. I figured I'd ditch the whole Creed shebang and just work on Virtues, whichever ones fitted the character best.

Having said all that, I did like the whole Wayward thing - sometimes the worst thing you can face is a crazy-arse one of your own kind.

As for Uwe Boll, I haven't seen House of the Dead but it is a little odd that all his upcoming films are videogame adaptations? Easier than coming up with your own material I suppose...

(Don't eat the hat, you'll be picking fuzz out of your teeth for days.)