ext_249068 ([identity profile] dodgyhoodoo.livejournal.com) wrote in [personal profile] thessalian 2005-06-12 09:19 pm (UTC)

It's a shame really, the game shot itself in the foot (at the very least) by focusing on twatting the monster while trying to say that wasn't all there was to it.

I do like the game - I'd love to run a small-scale, very-short-lived game at some point, with the PCs ending up not knowing who to worry about more, the monsters or the law - but it could have done so much more with the concept. There's plenty of scope for less action-oriented games, but (for example) the artwork really doesn't help to dispel the "fearless monster hunter w teh uber powerz" idea...

It's the Creeds that did half the damage. Bloody WW compartmentalising everything, even down to IC BBSs for each Creed... So on the one hand you've got the munchkins all playing Defenders or Avengers (or worse, Innocent / Redeemer Mary Sues), and on the other you've got canon accepting the idea that people will just walk up and say, "Oh, you're a bit angry, there's some people who'd like to talk to an Avenger like you"... Feh. I figured I'd ditch the whole Creed shebang and just work on Virtues, whichever ones fitted the character best.

Having said all that, I did like the whole Wayward thing - sometimes the worst thing you can face is a crazy-arse one of your own kind.

As for Uwe Boll, I haven't seen House of the Dead but it is a little odd that all his upcoming films are videogame adaptations? Easier than coming up with your own material I suppose...

(Don't eat the hat, you'll be picking fuzz out of your teeth for days.)

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